![]() Some melee weapons and objects involved in Environmental Executions also have their own animation sequences.įor the sake of tidiness all but the BAT_USE identifiers have been omitted from the list, but rest assured the others do exist aswell. BAT_DIE_EXECUTE - Dying Animation after the execution is finishedĪfter that comes the actual execution name, and for weapons the level of the execution whereas 2 is Hasty, 3 is Violent and 4 is Gruesome.Ī seperate DIE_POSE animation, detailing the posture of the dead body is also present sometimes.BAT_DAMAGE_EXECUTE - Animations of the Victim during the executions and blood effects.BAT_USE_EXECUTE - Animations of Danny/Leo during the executions.A complete execution is composed of 3 parts of animation sequences: Total amount that could be recovered and restored on the PC: ~135.Total amount of executions in the unmodified PC/Wii versions: 103.Total amount of executions in the unmodified PS2 leak: 100.Total amount of executions in the unmodified PS2/PSP versions: 99.Total amount of executions listed here: 186 (no duplicate executions).All the other cut executions are considered missing or lost. The Razor animations are exclusively found in the PC version and the Mace execution code is only in the Wii files. Animations for Milkbottle, Dildo, Picket and Vending Machine are present in the leaked version files Newspaper and a heavily bugged Dumpster animation are present in the leaked as well as in the PC version. It is interesting to note that all Jump executions for the weapons that got carried over from Manhunt 1 were coded.Īlso, the guns originally had 3 levels of execution animations, many of them are found in the files of the retail copies and can be accessed in-game after modifying the entity data. On the other hand, the execution animations for the remaining weapons - both speculative and on the List of Cut Manhunt 2 Content - were probably never created. This assertion is further supported by the discovery of camera vectors and audio files for almost all of the cut executions listed here. It should be safe to assume that on one hand all the animations listed were finished and exist somewhere on Rockstar Games' computers. exe and represent all the animation identifiers that were supplied by the developers, and which the game recognizes. As such, it contains a lot of Cut Content that was removed between the beta development phase and the actual pre-gold leak. Red Light 2: (Nightpaper/Bottle Version) Working Bottle executions. Replaced Bottles with Shards and Syringes. ![]() I can smell the mess in your pants").Next up a complete list of Manhunt 2 execution animations, listing all Manhunt 2 executions that probably have ever been created, but not necessarily featured in the available copies of the game. Red Light 1: (Enhanced Beta Version with Melee Guns) Added Melee Revolver, Melee Glock, Nightstick, Bag at Start. " Yeah, you keep hiding in the trash where you belong" and " I know where you are. If the hunter is unaware of the protagonist's existence, they tend to mutter to themselves, but if they are searching for the player, they will try to taunt him into showing himself (eg. ![]() Jumping Executions Another new feature in Manhunt 2 is the ability to perform a kill by jumping onto a hunter from a higher level (ex. Potential execution points are marked around the map by a small white skull. In both Manhunt games the player must kill or avoid Hunters to complete each level, by using stealth to execute them or with firearms later in the game.Īt the beginning of each game, they tend to be unarmed or poorly armed but progressively acquire more powerful weapons and firearms, but so does the protagonist, as when a hunter is killed, they will drop their Weapon. A new feature to Manhunt 2 is the ability to perform Environmental Executions. The player therefore must use stealth to isolate and pick them off. They greatly outnumber the protagonist, and are tough opponents even in one-on-one encounters. Hunters, sometimes known as Gangs, are the primary antagonist groups hired to kill the player. " It's a manhunt, and they won't stop until we're both dead!" - Leo Kasper to Daniel Lamb
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